﻿using UnityEngine;
/// <summary>
/// 单位数据
/// </summary>
[System.Serializable]
public class nUnitData : nCellData
{
    //
    public string _unit_name = string.Empty;

    //
    public nUnitType _UnitType = nUnitType.Null;

    //
    public string _res_name = string.Empty;

    //  起点位置
    public Vector3 _Pos = Vector3.zero;

    //
    public char _pivot = 'c';

    //
    public string spine_name = string.Empty;

    //  
    public float spine_zone_scale = 1;

    //  
    public float spine_fight_scale = 1;
}